9 Things I’ve Learned From A Week Of Binging On Forza Horizon 3

I've invested many hours into Forza Horizon 3 during the last week and a half. Here are the good and bad things I've discovered...
9 Things I’ve Learned From A Week Of Binging On Forza Horizon 3

The game is gorgeous, mostly

9 Things I’ve Learned From A Week Of Binging On Forza Horizon 3

The Xbox One has been about long enough now for developers to really exploit its potential, so it’s no surprise that the graphics on Forza Horizon 3 are very pretty indeed. The scenery is properly beautiful, it looks amazing when you’re kicking up dust on dirt roads, and the wet weather simulation is cool too.

One thing I was less impressed with though was the beach you’re racing on right at the beginning: the shore looks a bit naff, and doesn’t sit well with the otherwise comely aesthetic.

Smashing stuff is fun, until it goes wrong

9 Things I’ve Learned From A Week Of Binging On Forza Horizon 3

As with previous Horizon installments, smashing up random bits of scenery plays a big part in FH3. It’s stupid, puerile and amazing fun.

It’s less fun however when you get your Mustang GT350 stuck on those solar panels you’d been busy obliterating. I was also particularly miffed to have a skill chain ‘canceled’ due to hitting a fence - something which I should have been given points for.

What I take umbrage with most though, are the trees. Some trees you can smash through quite happily, while others will stop you dead. And the issue is the breakable/non breakable bits of foliage don’t look that different - often you can’t tell until it’s too late and your Aventador is flipping end on end after hitting an immovable plant at 100mph.

Remote video URL

As someone who grew up playing Gran Turismo and driving a bunch of cars that sounded like domestic appliances, I always appreciate a driving game that gets the sound right. And get the sounds right FH3 does - the previous Horizon games already did a good job, but the noises are even better here. For instance, having spent a week in a real-life Audi R8 only a few weeks ago, I can tell you the one in the game sounds very, very close.

There are a few exceptions I’ve found so far - the Ford Mustang GT350 isn’t quite there and the Ferrari F12tdf is weirdly distorted on the interior view - but on the whole the noises are impressive and make playing the game a nicely immersive experience.

BMW 3-series compacts are everywhere

9 Things I’ve Learned From A Week Of Binging On Forza Horizon 3

And I mean everywhere…

The handling is the perfect balance between arcade and simulation

9 Things I’ve Learned From A Week Of Binging On Forza Horizon 3

A fun, open-world driving game like this is something you should be able to pick up and enjoy quickly, and that’s certainly the case with Horizon 3. Cars handle vaguely as they should (unlike Need For Speed), but will grip and stop a lot better than they will in a sim racer or IRL. And no, I don’t think a Lamborghini Aventador SV is quite as good at thumping over dirt roads as this game would have you believe…

But that’s all fine, as what you’re left with is a game that’s entertaining yet just about realistic enough for hardcore petrolheads to play it with a ‘WTF’ look smacked across their chops.

The roads aren't twisty enough

Sadly, this is one of the few properly windy sections of road on the whole map
Sadly, this is one of the few properly windy sections of road on the whole…

This is probably my biggest complaint about the game. The map is twice the size of Horizon 2’s, which makes it great to explore, but there’s a surprising lack of cool, twisty roads.

Most are straight and relatively uninteresting, and while weaving in and out of traffic at 180mph in a supercar might make them more exciting, is it too much to ask to have a killer mountain pass to carve up? After all, having a map very loosely based on bits of an entire country gives you a whole heap of creative license to play with. Imagine something like Forza Motorsport 3’s Fujimi Kaido - or better yet Bathurst - dumped at the outer reaches of the map. How cool would that be?

What you will find in abundance though are dirt roads. Lots of dirt roads. In fact I was massively disappointed to find out that what looked to be the curviest road on the map was actually an unpaved trail. Sure, the whole bouncing around in an Ariel Nomad deal can be fun, but it’s not the main draw of this game for me.

Driving on the left is weird

9 Things I’ve Learned From A Week Of Binging On Forza Horizon 3

Yes, I live in the UK. Yes, we drive on the left here, and yes, that should mean driving on the left in the Australia-set Horizon 3 should come naturally. But I’m so used to playing games like these - be they previous Horizon titles, Grand Theft Auto V or Test Drive Unlimited - that place you on the right, that I do naturally try to drive on the wrong side of the road in FH3.

A few crashes later, I’m just about getting out of the habit…

Ultimate Edition doesn't include everything

9 Things I’ve Learned From A Week Of Binging On Forza Horizon 3

Our test version of Horizon 3 is the Ultimate Edition, which means it comes with ‘VIP Membership’ (that gets you more money on ‘spins’, by the way), extra cars and free DLC access for six months among other things. Whether or not that’s worth the extra £35 over the regular game depends entirely upon how much you like your DLC, and how into cool steel game cases you are.

It is worth pointing out that Ultimate doesn’t get you everything, however. There are a pair of expansions coming and these aren’t covered by the six month DLC package - you’ll need to shell out an extra £29.24 (weirdly specific number, right?) for a pass covering both.

It's one of the most entertaining driving games I've ever played

9 Things I’ve Learned From A Week Of Binging On Forza Horizon 3

Yes, the extra content is expensive, the map’s not perfect and the trees are irritating, but other than that, there’s little to dislike about this game.

The key thing is it’s delirious fun. Whether you’re being serious and dominating the exhibition/championship races, going through the campaign co-op style with three of your mates online or are being a clown and racing a bloody great freight train, loading up Horizon 3 will almost always result in a good time.

Comments

Ewan Donaldson

The “Ultimate” versions of Forza games have never included everything, it’s just the name they give them. It’s still slightly cheaper to get the Ultimate edition than to buy the regular version and then get the DLC later, so if you’re planning on getting all the DLC it’s worth it. You also get a slight discount on the expansion pass.

10/05/2016 - 16:40 |
2 | 0
Range Rover (CTthegame tester)

I approve the r8 V10 SOUND! ive been in one

10/05/2016 - 16:43 |
2 | 0
Anonymous

Great list!

10/05/2016 - 17:02 |
0 | 0
Anonymous

Whatever you do, just make sure to NOT buy it on pc.

10/05/2016 - 18:16 |
4 | 0
Richard Hammond 1

In reply to by Anonymous (not verified)

Why? Mine works fine

10/05/2016 - 18:47 |
4 | 2
Anonymous

In reply to by Anonymous (not verified)

Why would you say that? Works perfectly fine on mine.

10/05/2016 - 19:07 |
4 | 2
Anonymous

This game with the maps of TDU 2, costumization of NFS, and the car list of GT6 would be damn near the perfect driving game….

10/05/2016 - 18:23 |
14 | 0
Anonymous

In reply to by Anonymous (not verified)

Physics of project cars or assetto corsa too, can’t stand arcadey physics

10/05/2016 - 22:12 |
6 | 2
Itsuki

In reply to by Anonymous (not verified)

Have you played just cause 3. I honestly believe it is the best map in any game ever, just the rest of the game sucks

10/06/2016 - 11:45 |
0 | 0
The Canadian 🇨🇦(C350 Squad)(Odyssey Squad)(C

In reply to by Anonymous (not verified)

And sound from FH3, not like the NFS vaccum simulator

10/08/2016 - 12:45 |
0 | 0
Anonymous

Forza Horizon 3 is INSANE!

10/05/2016 - 18:26 |
2 | 0
JImmy Pins

Still feel like the regular aventador under steers way too much. Plus sometimes the AI feels inconsistent. Sometimes they’ll be unbeatable and other times they’ll be easy to beat.

10/05/2016 - 18:31 |
6 | 0
Lavdi

im disappointed with the map size it takes you only 10 min to go around the whole map while on The Crew it rakes you 1h to go from one side to the other

10/05/2016 - 19:02 |
4 | 0
JImmy Pins

In reply to by Lavdi

Not even that, there feels like a lack of roads. In the mountain back ground of the outback you could easily incorporate winding roads to give a better variety

10/05/2016 - 21:12 |
2 | 0
Anonymous

“The handling is the perfect balance between arcade and simulation”

The handling isn’t in any way realistic. This is pure arcade.

10/05/2016 - 19:05 |
8 | 4
Matt Robinson
Matt Robinson

In reply to by Anonymous (not verified)

The cars handle roughly as they should, is what I’m getting at. Play Need For Speed and you’ll see what highly unrealistic video game handling is really like!

10/05/2016 - 19:09 |
16 | 2
Trevon

In reply to by Anonymous (not verified)

The handling seems to be pretty good…until you mod the crap out of cars. The game loses its fun when driving cars above A class.

10/05/2016 - 22:57 |
0 | 0
Anonymous

also ya know, on pc its pretty broken, artifacts that crash the game, stuttering in some spots, and as I said, crashing, ALOT. but other then that beautiful game

10/05/2016 - 19:07 |
10 | 0
Anonymous

In reply to by Anonymous (not verified)

maybe you need a pc upgrade

01/16/2017 - 02:00 |
0 | 0

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