I Can't Turn My Brain Off Enough To Get Into Need For Speed Payback

The latest NFS title has its merits, but you really mustn't think too hard if you want to enjoy it
I Can't Turn My Brain Off Enough To Get Into Need For Speed Payback

Having now put a good few hours into Need For Speed Payback, I’m unsure whether or not I’ll be continuing. I’m really sitting on the fence here, because I have - at times - enjoyed it, but I’ve also been monumentally, frequently frustrated by it.

Let’s start with the story line. I do actually like the fact that there’s - unlike most driving games - some sort of plot going on, even if it is hilariously derivative. It’s one of the things that’s nudging me toward the idea of continuing the campaign, but it’s also relentlessly irritating, mostly due to the characters.

You have three playable avatars: Tyler Morgan, Sean ‘Mac’ McAlister and Jessica Miller. All are cocky douchebags, and feel the need to constantly chirp away about how awesome they are while you’re driving. Oh, and I’m pretty sure I heard ‘Mac’ say something deeply moronic like “I started drifting the corners for speed” at one point. But these three fools pale in comparison to ‘Hashtiger’ - the resident Instagrammer bloke in the game who’ll make you want to hurl your controller at the screen. There are also enough cut scenes to make a Halo game developer blush.

I Can't Turn My Brain Off Enough To Get Into Need For Speed Payback

Then we have the way the cars drive. I get that Need For Speed has never been intended to be realistic, but I prefer the way the Forza Horizon games do it - they’re not exactly sims, but the handling does at least make sense. In the world of Need For Speed on the other hand, cars will generally behave like they’re on rails, before eventually understeering and then going into a weird, kind of ‘auto drift’ mode where sideways shenanigans are stupidly easy.

This I can cope with. You do get used to the way Payback does things after a while, and drifting around everywhere is admittedly quite fun. I’m even cool with the deeply silly boost function. But what I can’t abide is the elastic AI in the races. You’ll find yourself easily passing a tastelessly modified Focus RS, only for the blighter to tear up the inside a few corners later, even though your own pace hasn’t changed.

Conversely, you’ll find the gap to the cars up ahead you’ve been trying to catch up to for the best part of a lap suddenly disappear in seconds. There’s no rhyme or reason to how the ‘rubberbanding’ works, and how powerful a car is seems to have no bearing on how easy it is to beat in a race.

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Finally, Payback is a bit buggy. The first week I played it, it would freeze every few minutes, and sometimes I’d be able to pass straight through AI traffic. That hasn’t happened during my more recent Payback sessions, but the livery on the M5 used in several missions took until a good 30 or so seconds into some races before it loaded properly, leaving me staring at a pixelated mess for a surprising length of time.

It’s a shame as there is a lot I like about the game. The open world map for instance is incredible - it’s huge, almost entirely stunning and littered with amazing roads. The people responsible for the map of the next Forza Horizon installment need to head out into the Canyons of ‘Fortune Valley’ and find out how to make a proper set of bends to enjoy, that’s for sure.

There’s also some great attention to detail going on. While out at the launch of the new M5 - Payback’s cover star - EA told us that developers were sent a sample of BMW Individual Frozen Dark Red Metallic (the super-expensive colour of the Launch Edition cars) to make sure in the virtual world it looked exactly like it should. And having seen the car IRL moments before playing the game (handily, there were a couple of consoles set up for us), I can tell you it does.

I Can't Turn My Brain Off Enough To Get Into Need For Speed Payback

For open world driving fun, Forza Horizon 3 is still the one for me. Despite being far too flawed though, Need For Speed Payback isn’t completely beyond being recommendable. The relatively small list of cars doesn’t have a duffer in it, and modifying them in ways you’d never dream of IRL is entertaining. And did I mention how much I love the map?

It’s essentially the gaming equivalent of a Fast and Furious film: it can be enjoyable, but think too hard - especially if you have any real knowledge about cars - and you’re going to get annoyed.

So, you really need to switch off your brain before switching your console on. Right now, I’m struggling to…

Comments

Anonymous

I am really confused whether to get this or not. On one hand it seems like a fun game with a lot of customization while on the other ive heard people critisize it a lot especially the upgrades system…

12/23/2017 - 13:35 |
8 | 0
Jakob

In reply to by Anonymous (not verified)

Easy rule of the thumb that works great since at least 2010: don’t buy a game that says Electronic Arts on it. Saves you a lot of money and disappointment.

12/23/2017 - 14:53 |
10 | 26
JenstheGTIfreak (pizza)

In reply to by Anonymous (not verified)

The upgrades system is very easy to get used to and not fussy at all

12/23/2017 - 17:12 |
10 | 6
Anonymous

It sure has its many flaws. I tried to set an actual competitive time for Myenia ‘s challenge and ended up rage quiting. The livery editor is very nice and fun tho. I’ve ended up spending more time in that then driving/racing

12/23/2017 - 13:49 |
2 | 0
JenstheGTIfreak (pizza)

Coming from FM6 and FH3 I think NFS is finally a by different than every Forza title ever. I guess with the handling the only thing that really annoys me is the way you can’t counter steer in a drift. I guess it doesn’t annoy me that much because I have very little driving experience.

12/23/2017 - 13:57 |
12 | 4
Anonymous

Still rather have this over FM7.

12/23/2017 - 14:19 |
8 | 6
Anonymous

In reply to by Anonymous (not verified)

Why though? Especially when they are completely different games

12/23/2017 - 17:23 |
2 | 2
Robi

Yesterday almost bought it via the PS Store,it took me an hour to think should I.

12/23/2017 - 14:20 |
6 | 0
Emite45

In my opinion payback is the best NFS game since Hot Pursuit. The physics are unrealistic, but extremely fun and precise, way better than in NFS 2015. The map is one of the best open world I’ve seen in a racing game. The customization is amazing, and available on all the cars. I didn’t have any issue with the AI, I play in difficult mode and felt like the rubberbanding was close to non-existent. This made most of the races pretty challenging, way more than in NFS 2015. The only letdowns for me are the lack of freeroam multiplayer, freeroam cops, and the characters (Sometimes they’re cool, but sometimes they’re just total Dbags)

12/23/2017 - 14:35 |
14 | 4
pissoffftwat

I was thinking on getting it but then i saw they put this in the game.

12/23/2017 - 15:06 |
186 | 2

That shouldn’t be a deal breaker. If anything, that should be an incentive to shove him off the road all the time.

12/23/2017 - 16:29 |
130 | 8

wait what is this real please say this is real i want to push him off of numerous cliffs.

12/23/2017 - 17:24 |
16 | 0

I had to google this guy.
It pays off that I don’t use any kind of social media.

12/23/2017 - 22:11 |
18 | 0

Fun fact: In the marketing of the game, there is a trailer featuring Jake Paul himself.

12/24/2017 - 00:25 |
10 | 0

I keep seeing this and I don’t know if it’s real?

12/24/2017 - 02:28 |
2 | 0
Mandalore the Ultimate

It’s still got a long way to go, let me remind you…

12/23/2017 - 15:33 |
22 | 4
Anonymous

wait till its cracked, but both 15 and payback have denuvo protection sh*t..
you can actually use 15’s .exe in the trial of payback i believe

12/23/2017 - 16:23 |
0 | 0
Anonymous

In reply to by Anonymous (not verified)

Payback was allready cracked around the launch day

12/23/2017 - 16:53 |
0 | 0
Anonymous

Serves you well, EA.

12/23/2017 - 17:24 |
2 | 22

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